Eternal Torture. This demon is in constant pain, preventing it from ever resting, and it cannot regain hit points as a result of a rest.
It cannot be put to sleep, not even with magic.
Aura of Pain. The demon's long-lasting suffering spills into the surrounding air, causing all creatures near it pain.
Every creature that ends its turn within 10 feet of the cage demon must succeed on a DC 16 Wisdom saving throw or suffer 1d6 psychic damage.
Multiattack. The cage demon makes three attacks with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Spinning Assault (Recharge 5–6). Melee Weapon Attack: +5 to hit, one target. Hit: 5 (1d4 + 3) slashing damage. The cage demon spins around, making six attack rolls against the target.
Description
The most defining feature of the cage demon is the cage of dark, almost black metal with twisted spikes all over it. It has four legs and two long arms, but besides its limbs it cannot move anything of its malformed humanoid body outside of the cage.
Its leathery skin is slightly blue, with visible veins running through it. Thousands of bigger and smaller scars cover most of its body. Its three small orange eyes glow with pain and hate.
Cage demons attack only if attacked first. Otherwise, they wander in search of relief.
Cage demons are created in the wells of darkness on the 73rd layer of the Abyss. If the caged mortal soul of an evil creature is left there for long enough, the surrounding thoughts and the constant screams of Lazbral'thull drive it mad with pain and transform it into a demon.
The cages are normally chosen to be too small for the resulting demon, forcing it to exist in constant pain. Although cage demons can walk by themselves, they are carried most of the time.
After their transformation, they are sometimes used as torture devices to extract important answers or as a form of punishment, but mostly for the entertainment of their sadistic masters.
Comments