Armor Class 15 Natural
Hit Points 13 (3d6 + 3)
Speed 20 ft., Walk 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws DEX +2, CHA +3
Damage Immunities Psychic
Senses Passive Perception 14
Languages Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious

The dragon can breathe air and water.

Crystal Sight

The dragon’s clear crystalline body allows it to see through distortions, reflections, and minor visual obstructions. The dragon has advantage on Wisdom (Perception) checks that rely on sight and can see normally through lightly obscured areas.

Crystal Camouflage

The dragon can bend and refract light through its clear crystalline body. As a bonus action, the dragon can become partially invisible until the start of its next turn. While partially invisible, the dragon has advantage on Dexterity (Stealth) checks, and attack rolls against it have disadvantage. The effect ends early if the dragon makes an attack or uses its breath weapon. Once the dragon uses this trait, it can’t use it again until it finishes a short or long rest.

Crystal Bond

The dragon has formed a magical bond with its chosen companion. While the dragon is within 30 feet of its companion, it can sense the companion’s location and emotional state. The dragon cannot willingly move more than 60 feet away from its companion.

 

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Prismatic Crystal Breath

The dragon exhales a burst of shimmering crystalline energy in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one. On a failed save, the creature also can’t take reactions until the start of its next turn. recharge 5-6

 

Bonus Actions

Crystal Camouflage

The dragon bends and refracts light through its clear crystalline body, becoming partially invisible until the start of its next turn. While partially invisible, the dragon has advantage on Dexterity (Stealth) checks, and attack rolls against it have disadvantage. The effect ends early if the dragon makes an attack or uses its breath weapon. Lasts for 1 hour 

Uses: 1/Short Rest

 

Reactions

Reaction — Crystalline Deflection

When a creature the dragon can see makes an attack roll against the dragon or its bonded companion while within 5 feet of the dragon, the dragon can refract light around the target, imposing disadvantage on the attack roll. The dragon must be able to see the attacker.

Uses: 1/Short Rest

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Clear crystal dragons are rare and mysterious creatures whose bodies are formed from translucent crystal. As hatchlings, they are small, curious, and highly observant, often remaining close to those they have chosen as companions. Their crystalline bodies bend and refract light, allowing them to partially disappear from sight when threatened.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dbooks21