Amphibious
The dragon can breathe air and water.
Crystal Sight
The dragon’s clear crystalline body allows it to see through distortions, reflections, and minor visual obstructions. The dragon has advantage on Wisdom (Perception) checks that rely on sight and can see normally through lightly obscured areas.
Crystal Camouflage
The dragon can bend and refract light through its clear crystalline body. As a bonus action, the dragon can become partially invisible until the start of its next turn. While partially invisible, the dragon has advantage on Dexterity (Stealth) checks, and attack rolls against it have disadvantage. The effect ends early if the dragon makes an attack or uses its breath weapon. Once the dragon uses this trait, it can’t use it again until it finishes a short or long rest.
Crystal Bond
The dragon has formed a magical bond with its chosen companion. While the dragon is within 30 feet of its companion, it can sense the companion’s location and emotional state. The dragon cannot willingly move more than 60 feet away from its companion.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Prismatic Crystal Breath
The dragon exhales a burst of shimmering crystalline energy in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one. On a failed save, the creature also can’t take reactions until the start of its next turn. recharge 5-6
Crystal Camouflage
The dragon bends and refracts light through its clear crystalline body, becoming partially invisible until the start of its next turn. While partially invisible, the dragon has advantage on Dexterity (Stealth) checks, and attack rolls against it have disadvantage. The effect ends early if the dragon makes an attack or uses its breath weapon. Lasts for 1 hour
Uses: 1/Short Rest
Reaction — Crystalline Deflection
When a creature the dragon can see makes an attack roll against the dragon or its bonded companion while within 5 feet of the dragon, the dragon can refract light around the target, imposing disadvantage on the attack roll. The dragon must be able to see the attacker.
Uses: 1/Short Rest
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Clear crystal dragons are rare and mysterious creatures whose bodies are formed from translucent crystal. As hatchlings, they are small, curious, and highly observant, often remaining close to those they have chosen as companions. Their crystalline bodies bend and refract light, allowing them to partially disappear from sight when threatened.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.