Medium Beast, Neutral
Armor Class 18 Natural Armor
Hit Points 45 (5d8 + 15)
Speed 20 ft., Climb 15 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws STR +6, CON +5
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dive Bomb. If the Bakarook attacks from above it gets advantage on its attack roll. If this attack is on a target that has yet to take a turn it automatically gets a critical hit.

Glide. The Bakarook can choose to glide while falling, and reduce its falling damage to 0.

Actions

Multiattack. The Bakarook attacks once with its bite and twice with its claws. This doesn't include its Vicious Bite.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage.  

A creature subjected to the Bakarook's venom must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage.

Vicious Bite. Melee Weapon Attack: +6 to hit, reach 15 ft. forward, 1 target. Hit: 8 (1d8 + 4) piercing damage.  

The Bakarook charges forward and pounces at its target, this uses 15 ft. of movement.

A creature subjected to the Bakarook's venom must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.

Reactions

Reaction Name. The Bakarook uses the armor on its wing to defend against one ranged attack this turn, it adds 2 to its AC for this reaction.

Description

If you're walking through the woods and see a large bright green fruit that smells of raspberry's and lime, be warned, this spiky thing is no fruit, it is the Bakarook. Originally native to the Isles of Nadar and the Fey Wild, Bakarooks migrated by sneaking onto trade vessels many years back. They now are native to coastlines and jungles on the main continent, yet are extremely rare to come across. 

Proceed with caution, though these creatures parts sell for a high amount due to their high crafting potential, many hunters fall prey to their poisonous bite. Also be warned, though they cant fly, they are known to glide down from their perch and get a surprise their prey.

 

Monster Tags: fey

Habitat: CoastalForest

Cryosphere

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