| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 2 | −4 | −4 |
Amorphous. The Cryogelid can move through a space as narrow as 1 inch wide without squeezing.
Freezing Growth. In four rounds, the Cryogelid grows in size, increasing its CR and gaining additional abilities.
Volatile Ending. When the Cryogelid is reduced to 0 Hit Points, its icy form explodes outwards, all creatures within 5ft must make Dexterity saving throws or take 7 (2d6) cold damage, or half as much on a success.
Icetrap (Recharge 4–6). The Cryogelid attempts to engulf a creature within 5 feet of it. The target must make a DC 14 Dexterity saving throw or be restrained as the Cryogelid envelops them in freezing ooze. The target takes 14 (4d6) cold damage at the start of each of its turns while engulfed. The restrained creature can attempt a DC 14 Strength check at the end of its turn to break free.
Multiattack. The Cryogelid makes two Slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 2) cold damage.
Description
Cryogelids are living ice, formed from raw elemental energy by Nivar’s will. Created on whims of the Soul of the North, they start as small, creeping masses of frost but rapidly grow, absorbing cold to become larger and deadlier. Their bodies shift between solid ice and slush, letting them squeeze through tight spaces and engulf prey in freezing ooze. Drawn to warmth, they hunt instinctively, freezing creatures solid before crushing them. When destroyed, they explode in a violent blast of ice shards.
- Created for Satheryn Chronicles -
Previous Versions
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9/27/2026 7:29:51 PM
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Coming Soon
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