Large Undead, Neutral Evil
Armor Class 8
Hit Points 33 (4d10 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +5, WIS +0
Damage Resistances Fire, Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Resilience (2-Day): Whenever the Centaur Camel Dried Corpse would fall to 0 hit points it falls to 1 hit point instead unless the damage is radiant damage or from a critical hit.

Sand Walker: The Centaur Camel Dried Corpse suffers no movement penalty from sand based dificult terrain.

Draining Touch: Whenever a creature is hit in direct contact with the Centaur Camel Dried Corpse it must Constitution saving throw DC 12 on a failure its Constitution score is reduced by -1, undead constructs and ethereal creatures that don’t rely on moisture to persist aren’t affected by this effect.

The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Actions

Dried Touch: Melee Weapon Attack +5 to hit, 5ft reach, one target, for 2d6+3 bludgeoning damage.

Hooves: Melee Weapon Attack +5 to hit, 5ft reach, one target, for 2d8+3 bludgeoning damage.

Description

The undead dried corpses of the centaur camels sepulted in the mausuleum of Humps before the curse the Dracolich cast on the Areick Desert.

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2026 2:36:48 PM
1
1
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Coming Soon
8/21/2026 3:30:35 PM
2
1
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Coming Soon

Habitat: DesertUrban

Corpse_on_the_Trone

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