Medium Beast, Lawful Neutral
Armor Class 14 (Guilded Chains)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Wilderyn
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bounding Leap. The Attendants Long Jump is 36 ft and Their High Jump is 12 ft.

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Rush. If the Attendant Moves at least 20 ft in a Straight line towards a Creature before Hitting it with a Melee Attack it must make a DC 11 Strength saving throw or be Knocked Prone.

Sure Footed. The Attendant has advantage on saving throws against being knocked Prone.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Reactions

Selfless Bodyguard. When an attack Hits Somnitu while the Attendant is within 5 ft of him the attendant can choose to be hit instead.

Description

The Attendants of Each Child of Anktepot are all the same race, Each Bound to their "God" in a way Unlike any other in Har'akir

In the Case of Somnitu all of his attendants are Transformed To Bear the Head of a Ram, Representing How Somnitu is Tied to the Goddess Neb.

These Attendants Carry a distinctive Herd Mentality where They protect their Warrior "Goddess" By being Numerous cannon Fodder and are adorn in guilded Chain designed to protect them while still maintaining decent Mobility.

Monster Tags: NPC

Habitat: DesertMountainPlanar (Shadowfell)Urban

Erikson

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