Armor Class
14
leather
Hit Points
34
(5d8 + 4)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
16
(+3)
INT
4
(-3)
WIS
4
(-3)
CHA
15
(+2)
Skills
Acrobatics +7, Performance +9
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Thunder
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Abyssal, Common, Thieves' Cant cant speak but can understand common, abyssal, and thieves cant
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
instrumental bash- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 bludgeoning damage .
musical note shots- Ranged Weapon Attack: 14 con save, range 80/320 ft., one target. Hit: 3d4 thunder damage.
spooky scary music- 14 wis save, if failed the enemy is frighted.
Description
4'11 skeletons holding an assortment of different instruments, usually in a band of 3 other skeletons and the leader sam thomas a.k.a Big Bad Voodoo Daddy, they dont have anything on their mind other than listening to BBVD and preforming
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