Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Unstable footing: creatures starting their turn or entering the square of the swarm must make a Dex save dc 12 or fall prone.
Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
Smother: one creature in the same square. dex save 10: deal 2d6+3 bludgeoning damage.
Envelope: grapple one creature that has fallen prone within 5 ft. Target creature is restrained. Str save 15 to end.
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