Medium Celestial, Chaotic Good
AC 23 Natural Armor    Initiative +0 (10)
HP 350 (15d20 + 200)
Speed 90 ft.
Mod Save
STR 30 +10 +19
DEX 10 +0 +0
CON 30 +10 +10
Mod Save
INT 26 +8 +8
WIS 26 +8 +8
CHA 28 +9 +18
Skills Investigation +25, Perception +17
Resistances Force
Immunities Psychic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Blinded, Charmed, Frightened, Poisoned, Stunned
Senses Passive Perception 30
Languages All
CR 30 (XP 155,000; PB +9)
Traits

Legendary Resistance (5/Day). If Azafrazaz fails a Saving Throw, they can choose to succeed instead.

Regeneration. Azafrazaz regains 30 Hit Points at the start of their turn.

Actions

Multiattack. Azafrazaz does 3 attacks with it's Bunny Paws or it's Carrot Toss.

Bunny Paws. Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 22 (3d10 + 7) [force] damage. 

Carrot Toss. RangedWeapon Attack: +19 to hit, range 30/120 ft., 1 target. Hit: 22 (3d10 + 7) [force] damage.

Dance Break. Each creature of Azafrazaz’s choice that is within 240 feet of Azafrazaz and aware of them must succeed on a DC 26 Charisma Saving Throw or become incapacitated via dancing for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful, or the effect ends for it, the creature is immune to Azafrazaz’s Dance Break for the next 24 minutes.

Reactions

That's not playing safe. As a reaction, Azafrazaz can attempt to stop up to 3 attacks or spells via telling the attacker/caster a safety fact. The attacker must make a charisma save (DC 25) or immediately cease it's effect. If it was attempting a spell, the spell slot isn't used.

Legendary Actions

Azafrazaz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Azafrazaz regains spent legendary actions at the start of his turn.

Balanced Diet. Azafrazaz can target up to 4 targets and force them to make a Charisma saving throw (DC 15) or they must spend their next turn procuring and attempting to eat a healthy snack.

Viewers Like You. Azafrazaz can select one 1 target within 30 feet to teleport to, making the target make a Charisma saving throw (DC 17). If they fail the check, they are given a big hug, removing any negative conditions.

Abrupt Cancellation. Azafrazaz teleports to a location within 400 feet attempting to disengage combat.

Description

They're your best friend, your imaginary friend! Your conscience, your protector! They're Azafrazaz! In stores now! And tune in at 6pm to catch the next episode of The Azafrazaz Show!

The far planes of the multiverse contain all sorts of beings. In one such realm exists an idyllic world, where lessons are constantly learned, suffering is minimal, and the strongest thing in the world is friendship. In the center of this utopia is a figure known to parents and children alike as Azafrazaz. This 8 foot tall creature is covered in white fluffy fur. Its eyes are large and glossy, unblinking and comforting. It holds two large buck teeth in the front of it's mouth, concealing several rows of sharp carnivore teeth. Its fur and skin hang over a frame that seems ill-equipped to handle it's weight. As it is surrounded by children, learning daily lessons and moral truths, it grows in power as any deity would surrounded by its followers. No malicious bones in its body, Az only seeks to enrich the lives of those around it through positivity, support, and fostering a sense of genuine community.

Habitat: Urban

EphieNo6

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