Festering Body. When hit with an attack that deals piercing or slashing damage, the wounds festering on the Balthurannh's body spew an acidic bile. Creatures within 5ft of the Balthurannh take 1d6 acid damage and must make a DC14 Constitution Saving Throw or become Poisoned for 1 minute.
Recall Poison. As an action, the Balthurannh may magically pull all poison from the bodies of its victims through their skin. Any targets within 30ft that are poisoned must make a DC 16 Constitution saving throw. On a failed save, targets suffer 5d10 force damage, or half as much on a failed save. This ends the poisoned condition on all targets.
The Balthurannh can make two attacks with its Chain Blade or one with its Chain Blade and one with its Poisoned Machete.
Chain Blade. Melee Weapon Attack: +9 to hit, reach 15 ft., 1 target. Hit: 30 (4d8 + 12) piercing damage. On a hit, target must make a DC18 Strength or become Grappled and dragged up to 15 feet closer to the demon.
Poisoned Machete. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 30 (6d6 + 10) slashing damage. Target must make a DC18 Constitution Saving Throw or become poisoned for one minute.
Description
A massive warthog like creature, bipedal. Four gnarled tusks stick out from under a pig-like nose. Coarse shaggy hair hangs thinly from its wrinkled, wound-covered body. The wounds that cover it ooze a greenish, poisonous liquid.
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