Medium Humanoid, Neutral
AC 10    Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits

Reveal: Use Reveal on the VTT map to show your players the items and prices currently for sale.

Haggle: The second price represents the haggled price. How the players earn that discount is entirely up to you and them, through: Persuasion, Intimidation, bartering with other goods, using spells, or any other creative approach.

Selling: Merchant buys items for half their listed value. Rare, damaged, or unusual items may sell for more or less at the DM's discretion.

Actions

Arcane Focus:
Crystal 10 gp (7 gp)
Orb 20 gp (15 gp)
Rod 10 gp (7 gp)
Staff 5 gp (3 gp)
Wand 10 gp (7 gp)

Druidic Focus:
Sprig of Mistletoe 1 gp
Totem 1 gp
Wooden Staff 5 gp (3 gp)
Yew Wand 10 gp (7 gp)

Arcane Supplies:
Abacus 2 gp (1 gp)
Bottle, glass 2 gp (1 gp)
Candle 1 gp
Case, Map or Scroll 1 gp
Component Pouch 25 gp (18 gp)
Hourglass 25 gp (18 gp)
Ink (1 ounce bottle) 10 gp (7 gp)
Ink Pen 1 gp
Paper (one sheet) 1 gp
Parchment (one sheet) 1 gp
Pouch 1 gp
Robes 1 gp
Spellbook 50 gp (38 gp)
Vial 1 gp

Artisan's Tools:
Alchemist's Supplies 50 gp (38 gp)
Calligrapher's Supplies 10 gp (7 gp)

Spell Scrolls:
Spell Scroll (Cantrip) 50 gp (38 gp)
Spell Scroll (Level 1) 100 gp (75 gp)
Spell Scroll (Level 2) 250 gp (187 gp)
Spell Scroll (Level 3) 500 gp (375 gp)
Spell Scroll (Level 4) 2,500 gp (1,875 gp)
Spell Scroll (Level 5) 5,000 gp (3,750 gp)

Services:
Magic Appraisal (Identify) 100 gp (75 gp)

Miscellaneous:
Spell Components (See Spell)

Spells:       Offensive                    Support

Cantrips Shocking Grasp
Fire Bolt
Acid Splash
Chill Touch
Friends
Minor Illusion
Poison Spray
Mending
Mage Hand
Light
Message
Blade Ward
Dancing Lights
Prestidigitation
1st         Burning Hands
Magic Missile
Chromatic Orb
Sleep
Color Spray
Ray of Sickness
Tasha's Hideous Laughter
Alarm
Tenser's Floating Disk
Detect Magic
Jump
Feather Fall
Identify
Mage Armor
2nd     Melf's Acid Arrow
Flaming Sphere
Hold Person
Scorching Ray
Blindness/Deafness
Cloud of Daggers
Ray of Enfeeblement
Magic Weapon
Invisibility
Darkness
Levitate
See Invisibility
Arcane Lock
Knock
3rd     Lightning Bolt
Fireball
Bestow Curse
Slow
Hypnotic Pattern
Sleet Storm
Vampiric Touch
Haste
Fly
Dispel Magic
Water Breathing
Leomund's Tiny Hut
Magic Circle
Tongues
4th         Ice Storm
Wall of Fire
Phantasmal Killer
Confusion
Conjure Minor Elementals
Fire Shield
Otiluke's Resilient Sphere
Mordenkainen's Faithful Hound
Stoneskin
Arcane Eye
Greater Invisibility
Dimension Door
Leomund's Secret Chest
Polymorph
5th      Hold Monster
Cone of Cold
Cloudkill
Conjure Elemental
Dominate Person
Geas
Planar Binding
Bigby's Hand
Teleportation Circle
Scrying
Telekinesis
Legend Lore
Rary's Telepathic Bond
Wall of Stone

Habitat: Any

LordShrimp

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