| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Reveal: Use Reveal on the VTT map to show your players the items and prices currently for sale.
Haggle: The second price represents the haggled price. How the players earn that discount is entirely up to you and them, through: Persuasion, Intimidation, bartering with other goods, using spells, or any other creative approach.
Selling: Merchant buys items for half their listed value. Rare, damaged, or unusual items may sell for more or less at the DM's discretion.
Arcane Focus:
Crystal 10 gp (7 gp)
Orb 20 gp (15 gp)
Rod 10 gp (7 gp)
Staff 5 gp (3 gp)
Wand 10 gp (7 gp)
Druidic Focus:
Sprig of Mistletoe 1 gp
Totem 1 gp
Wooden Staff 5 gp (3 gp)
Yew Wand 10 gp (7 gp)
Arcane Supplies:
Abacus 2 gp (1 gp)
Bottle, glass 2 gp (1 gp)
Candle 1 gp
Case, Map or Scroll 1 gp
Component Pouch 25 gp (18 gp)
Hourglass 25 gp (18 gp)
Ink (1 ounce bottle) 10 gp (7 gp)
Ink Pen 1 gp
Paper (one sheet) 1 gp
Parchment (one sheet) 1 gp
Pouch 1 gp
Robes 1 gp
Spellbook 50 gp (38 gp)
Vial 1 gp
Artisan's Tools:
Alchemist's Supplies 50 gp (38 gp)
Calligrapher's Supplies 10 gp (7 gp)
Spell Scrolls:
Spell Scroll (Cantrip) 50 gp (38 gp)
Spell Scroll (Level 1) 100 gp (75 gp)
Spell Scroll (Level 2) 250 gp (187 gp)
Spell Scroll (Level 3) 500 gp (375 gp)
Spell Scroll (Level 4) 2,500 gp (1,875 gp)
Spell Scroll (Level 5) 5,000 gp (3,750 gp)
Services:
Magic Appraisal (Identify) 100 gp (75 gp)
Miscellaneous:
Spell Components (See Spell)
Spells: Offensive Support
| Cantrips | Shocking Grasp Fire Bolt Acid Splash Chill Touch Friends Minor Illusion Poison Spray |
Mending Mage Hand Light Message Blade Ward Dancing Lights Prestidigitation |
| 1st | Burning Hands Magic Missile Chromatic Orb Sleep Color Spray Ray of Sickness Tasha's Hideous Laughter |
Alarm Tenser's Floating Disk Detect Magic Jump Feather Fall Identify Mage Armor |
| 2nd | Melf's Acid Arrow Flaming Sphere Hold Person Scorching Ray Blindness/Deafness Cloud of Daggers Ray of Enfeeblement |
Magic Weapon Invisibility Darkness Levitate See Invisibility Arcane Lock Knock |
| 3rd | Lightning Bolt Fireball Bestow Curse Slow Hypnotic Pattern Sleet Storm Vampiric Touch |
Haste Fly Dispel Magic Water Breathing Leomund's Tiny Hut Magic Circle Tongues |
| 5th | Hold Monster Cone of Cold Cloudkill Conjure Elemental Dominate Person Geas Planar Binding |
Bigby's Hand Teleportation Circle Scrying Telekinesis Legend Lore Rary's Telepathic Bond Wall of Stone |
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