Huge Construct, Neutral Evil
Armor Class 20
Hit Points 500 (200d6)
Speed 300 ft.
STR
30 (+10)
DEX
5 (-3)
CON
30 (+10)
INT
15 (+2)
WIS
25 (+7)
CHA
1 (-5)
Senses Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

axe. axe: + 2 to hit, range 30 ft, 1 targets. hit: 100   slashing damage

bow. bow: + 1 to hit, range 360/1600 ft, 1 target. hit: 100 piercing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Cypher356

Comments

Posts Quoted:
Reply
Clear All Quotes