Huge Monstrosity, Neutral Evil
Armor Class 19 Natural
Hit Points 607 (50d10 + 107)
Speed 90 ft., (Speed Form) 40ft (Reach Form) 25ft (Tank Form)
STR
26 (+8)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws STR +14, DEX +10, CON +11
Skills Acrobatics +10, Athletics +14
Condition Immunities Prone
Senses Blindsight 60ft, Passive Perception 10
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the Shifter fails a saving throw, it can choose to succeed instead.

Arcane Physiology. The shifter is immune to any spell it is a direct target of at 4th level and lower. It also has advantage on any saves caused by a spell. 

Shift. As a bonus action the Shifter may transform into any of the following forms, gaining all of the associated benefits.

Speed. Whilst in the speed form the Shifter's speed becomes 90ft whilst waking, climbing or swimming and it can no longer trigger opportunity attacks. 

Tank. Whilst in the tank form the Shifter's speed becomes 20ft whilst walking, climbing or swimming and its AC becomes 24. Also the shifter becomes resistant to bludgeoning, piercing, slashing and fire damage.

Reach. Whilst in the reach form the Shifter's speed becomes 35ft whilst walking, climbing or swimming and all melee attacks now have a reach of 15ft. As part of the Shifter's multi-attack it may now make 4 strikes instead of 3. Also whenever the Shifter makes a successful opportunity attack that targets speed is reduced to 0 for the rest of its turn. 

Actions

Multi-Attack. The shifter makes 3 Bludegon or Boulder Throw attacks

Bludgeon. Melee Attack: +13 to hit, reach 5 ft. (15ft in reach form) , 1 target. Hit: 24 (4d8 + 8) bludgeoning damage. 

Boulder Throw. Ranged Weapon Attack: +13 to hit, range 40/80 ft., 1 target. Hit: 20 (2d12 + 8) bludgeoning damage.

Rush Down (Speed form only). The shifter travels in a straight line for at least 40ft. Any creature within this path must make a dexterity saving throw with a DC of 18 or take 4d8 bludgeoning damage and be knocked prone.

Ground Slam (Tank form only). The shifter leaps 30ft directly into the air to slam the ground with a powerful blast. All creatures within 15ft of the shifter must make constitution saving throw with a DC of 17 or take 3d8 thunder damage and be defeaned for until the start of the Shifter's next turn.

Whirlwind (Reach form only). The shifter whirls it's extended arms around in constant motion. Until the start of the Shifter's next turn any creature that comes within 15ft takes 2d8 bludgeoning damage. 

Legendary Actions

The Shifter has 5 legendary actions that refresh at the start of the Shifter's turn. 

Rapid Shift (Costs 1 Actions). At the end of anopponents turn the shifter may change forms. 

Form Attack (Costs 2 Actions). At the end of an opponents turn the shifter may use any one of its form specific actions.

Attack (Costs 1 Action). At the end of an opponents turn the shifter may make a Boulder Throw or Bludegon attack.

Manouver (Cost 1 Action). At the end of an opponents turn the shifter may move up to its current forms maximum movement speed.

RabidGinger

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