Large Construct, Neutral Evil
Armor Class 15 rock
Hit Points 100 (200d4)
Speed 60 ft., Walk 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Arms. Arms: +4 to hit, reach 15 ft., 1 target. Hit: 30 (10d6 + 4) bludgeoning damage.

Missiles: Missiles: +4 to hit, range 20/60 ft., 4 target. Hit: 20 (5d6 + 4) force damage.

Bonus Actions

Zip. the colossus can use it's bonus action to double it's swim speed 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Cypher356

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