Gargantuan Construct, Neutral Evil
Armor Class 17 rock
Hit Points 120 (240d6 + 3)
Speed 100 ft., Walk 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Missiles. Missiles: +10 to hit, range 100/360 ft., 4 target. Hit: 5d6 + 12 force  damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Cypher356

Comments

Posts Quoted:
Reply
Clear All Quotes