| Mod | Save | ||
|---|---|---|---|
| STR | 29 | +9 | +9 |
| DEX | 5 | −3 | +5 |
| CON | 30 | +10 | +18 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 17 | +3 | +11 |
| CHA | 30 | +10 | +18 |
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
regeneration: at the start of each of its turns the axodrake gains 5d10 hit points
adorable: creatures that attack the axodrake must succeed a dc 15 charisma throw or their attack misses
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) smiley breath or (B) Spellcasting to cast cure wounds (level 2 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9) Slashing damage plus 9 (2d8) psychic damage.
smiley breath (Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 82 (15d10) radiant damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22, +14 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgycure wounds
1/Day Each: Detect Thoughts, Control Water, Scrying, Water Breathingmass cure wounds
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
healing touch The dragon uses Spellcasting to cast Cure wounds (level 2 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
when the axodrake drops to zero hp for the first time in a day it instead heals to full health and gains the following action
ANGRY BLAST all creatures within a 60ft emanation from the axodrake must succeed a dc 24 charisma saving throw or take 10d8 thunder damage and the creature has the frightened condition
Lair and Lair Actions
:)
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