Partially Invisible. This creature has advantage on all Stealth checks.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Possession. If an object under 10 pounds is within 5 feet of this creature, it can possess it. Becoming the object and being able to fly at the same speed it normally has while possessing it. If multiple Ghosts of Thievery work together to possess one object, the weight limit is multiplied by the number of ghosts working together. If someone is wearing the object, it is impossible to possess and carry. If the object is being held, the ghosts must make a strength check against the targets AC to take the item from them
Scream. The Ghost of Thievery screams in a 20 foot cone forward in the direction it is facing. This will cause all in that cone radius to use a reaction to move towards the ghost. Great for distractions.
Release Object. Only if Ghost of Thievery is actively possessing an object. Releases the object and makes it fall if it was above the ground. Costs an action or bonus action.
Ram. Costs an action, only if Ghost of Thievery is actively possessing an object. The creature slams their object at another creature. This makes the item act like a improvised weapon. If the item itself is a weapon, it will instead deal the damage the weapon normally deals. This will make the object drop out of the ghost's possession.
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Description
The Ghost of Thievery is a pack creature of ghoulish thieves from beyond the grave ready to cause chaos. They are naturally attracted to a special type of Rouges called the Ghastly Thieves Rogue. Please note that this is only to go along with the Rouge subclass I made.
Lair and Lair Actions
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Previous Versions
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8/23/2026 5:10:32 PM
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8/23/2026 5:38:50 PM
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