Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Unarmed Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d8+5) bludgeoning damage. The mimic can forgo damage for a choice to grapple a target instead (Escape DC 15). Can only have one target grappled at a time.
Throw. The mimic can throw a grappled target up to 30 ft away in any direction. The target takes (1d4) bludgeoning damage every 10 ft thrown and takes an extra (1d4) if they hit a wall or another person (who also take damage half of that to the person thrown).
Flurry of punches. (Recharges on a 6) The mimic makes a flurry of blows on a target. They must make a Dex save (DC 12) or take (6d4) bludgeoning damage on a failed save or half on a successful save.
Block. Reduces damage taken by melee attacks by half
The legendary monster can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The legendary monster regains spent legendary actions at the start of its turn.
Unarmed attack(1 action). The mimic makes one unarmed attack or a grapple.
Throw (2 actions). The mimic makes one throw attack on a creature it's grappling.
Block (3 actions). Uses the block feat
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