AC 57 (natural armor)    Initiative +30 (40)
HP 7 (2d6)
Speed 60 ft.
Mod Save
STR 7 −2 −2
DEX 30 +10 +19
CON 9 −1 +8
Mod Save
INT 23 +6 +6
WIS 22 +6 +6
CHA 6 −2 +7
Senses Darkvision 120 ft.; Passive Perception 26
Languages None
CR 30 (XP 155,000; PB +9)
Traits

A Foul, Cruel, and Bad-Tempered Rodent. When the Killer Rabbit reduces a creature to 0 Hit Points, it can immedietly make another Big, Nasty Pointy Teeth attack without using an action. There is no limit to how many times this can occur.

Vicious Streak a Mile Wide. For every creature that the Killer Rabbit has killed in the past, it gains a +1 bonus to Attack and Damage rolls. 

Typical Rabbit Speed. The Killer Rabbit has Advantage on Initiative rolls and Dexterity Savfing Throws. When the Killer Rabbit is subjected to a Dexterity Saving Throw that would deal half damage on a successful save, the Killer Rabbit takes half damage on a failed save and no damage on a successful save.

Actions

Multiattack. The Killer Rabbit makes three attacks using Big, Nasty, Pointy Teeth.

Big, Nasty Pointy Teeth. Melee Attack Roll: +30 to hit, reach 5 ft., one target. Hit: 78 (12d12+12) Piercing damage which deals double damage to creatures who have full Hit Points. A creature reduced to 0 Hit Points from this attack has their head bitten off. 

 

Bonus Actions

A Mad Hop. The Killer Rabbit jumps up to 50 ft. using only 10 ft. of movement. This does not provoke Opportunity Attacks. It then makes a Big, Nasty Pointy Teeth attack on any creature within 5 ft. after the jump as part of this Bonus Action. 

Reactions

Evasive Dodge. Trigger: The Killer Rabbit takes damage. Response: The Killer Rabbit reduces the damage taken by 30. 

Description

The Killer Rabbit.

DaftWullie1

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