| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 17 | +3 | +3 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +5 |
| CHA | 14 | +2 | +4 |
Sharpened Silverware. Butlers' knives are considered silvered. Upon dealing max damage with a knife, the target takes 1d8 of pure damage from blood loss on the start of their next turn.
Knives. Special ammo, silvered, used by attacks, starts with 8 or another custom amount.
Contempt. Butlers have advantage on saves against being frightened or charmed.
Impress the Chief. When within 10 feet of a chief butler, this butler’s damage rolls of 1 become 2. On a miss by 7 or more on an attack, gain disadvantage on all d20 tests until the end of this butler’s next turn.
Swift. Can take the disengage action as a bonus action
Knife Throw. Ranged attack, 30 feet reach, one target, uses 1 knife +5 to hit. Hit: deals 6(1d6+3) piercing
Stab. Melee attack, 5 feet reach, one target +5 to hit. Hit: deals 6(1d6+3) piercing damage
Setting Art: Fan. Ranged attack, 20 foot cone, uses 5 knives +5 to hit. Hit: deal 5(1d4+3) piercing damage. This attack cannot hit more than 5 targets and prioritizes closer targets.
Dust Off. End the prone condition with no movement lost.
Deflection. When hit by a ranged attack, reduce the damage by 1d10 +2.
Previous Versions
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8/24/2026 4:13:34 AM
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2
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1
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1
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Coming Soon
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