| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 19 | +4 | +4 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 17 | +3 | +6 |
| CHA | 16 | +3 | +6 |
The Chief Butler. When within the place they work as Chief Butler, gain the following bonuses: deal 2 extra damage with each attack, +1 to d20 tests, cannot be flanked, gain an additional +1 to d20 tests for every 2 fallen allies for the rest of the fight (max=+3). On death, buff each Butler ally to gain +2 on d20 tests until the end of their next turn.
Inescapable. When an enemy within 5 feet leaves melee range or disengages, the Chief Butler can use a reaction to make a melee attack. On hit, reduce the target's speed to 0 until the start of its next turn.
Great Contempt. The Chief Butler has advantage on all charisma and wisdom Saving throws.
Swift. Can take the disengage action as a bonus action
Multiattack. The Chief Butler makes any two attacks.
Cloth Wrapped Fist. Melee attack, 5 feet reach, one target +7 to hit. Hit: deal 8(2d4+4) bludgeoning damage. The next attack on this target gains advantage.
Contemptuous Kick. Melee attack, 5 feet reach, one target +7 to hit. Hit: deal 8(2d4+4) bludgeoning damage, target must make a dc 16 wisdom save and be frightened of the Chief Butler until the end of their next turn.
Reception Art: Nerve Mutilation (Recharge 5-6). Melee attack, 5 feet reach, one target +7 to hit. Hit: deal 14(2d10+4) bludgeoning damage, target must make a dc 16 con save, falling unconscious for 10 turns on a fail and falling prone on a success, the target can repeat this con save on their turn to break out of unconsciousness on a success.
Dust Off. End the prone condition with no movement lost.
Previous Versions
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8/24/2026 4:15:48 AM
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4
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1
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Coming Soon
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