Herd Protective. The bosinyx gains a +1 bonus to its armor class for each allied bosinyx within 5 feet of it.
Siege Monster. The bosinyx deals double damage to objects and structures.
Stampede Instinct. When the bosinyx is frightened, it gains 10 feet movement speed. Additionally, it can still willingly move closer to the source of its fear.
Ram. Melee Weapon Attack: +7 (with advantage if the bosinyx moved 20+ feet straight toward the target immediately before the hit), reach 5 ft. Hit: 23 (4d8 + 5) bludgeoning damage. This attack scores a critical hit on a 19 to 20 on a d20. On a critical hit, the target is knocked prone.
Stick Together. Trigger: An allied creature within 5 feet of the bosinyx moves. Response: The bosinyx moves along with that creature up to its speed. Each hostile creature within 5 feet of the bosinyx as it moves is targeted once by the following effect. Constitution Saving Throw: DC 15. Failure: The target is knocked prone.
Description
Scaled like a reptile but built like a thunderous bison, bosinyx roams rocky plains with a fortress-hard forehead plate made for shattering boulders—or anything foolish enough to block its path. Its charge is a landslide of muscle, scale, and unstoppable momentum.
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