Tiny Beast, Unaligned
Armor Class 11 Natural
Hit Points 11 (2d4 + 6)
Speed 20 ft., Burrow 20 ft.
STR
12 (+1)
DEX
11 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Damage Resistances Poison
Senses Darkvision 30 ft., Tremorsense 60 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Guerrilla Tactics. The badgophant doesn't provoke opportunity attacks if at least one of the badgophant's allies is also within 5 feet of the same creature and the ally isn't incapacitated.

Tunneler. The badgophant can burrow through solid rock at half its burrow speed and leaves a 6-inch-diameter tunnel in its wake.

Actions

Tusk. Melee Weapon Attack: +3, reach 5 ft. Hit: 3 (1d4 + 1) piercing damage. If the target is a Medium or smaller creature and the badgophant moved 10+ feet straight toward it immediately before the hit, the target is knocked off balance until the start of its next turn. If the target is already off balance, it instead knocked prone.

Description

Tiny but not to be underestimated in numbers, badgophants tunnel through almost everything and swarm their intruders with stubborn precision. Their miniature tusks strike from below, knocking even larger foes off balance until even the ground itself turns against them.

FragranceMan

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