Large Undead, Neutral Evil
Armor Class 8 Natural
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
7 (-2)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Grapple.  Strength Saving Throw: DC 18, one Medium or smaller creature the snake can see within 5 feet. Failure: 9 (3d4) Bludgeoning damage, and the target has the Grappled condition (escape DC 12).

Description

An Amalgamation made of the "chosen" body parts of various victims to the cannibals who made it.

Habitat: ForestSwampUnderdark

Brmibe4

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