Stench. Any creature that starts their turn within 5 feet of the blister rat must succeed on a DC 11 Constitution saving throw or be poisoned until the start of their next turn. On a successful saving throw, the creature is immune to the blister rat's Stench for 24 hours.
Death Exhalation. When the blister rat drops to 0 hit points, its final breath is its Blistering Breath attack, which targets each creature within 20 feet of it (instead of those in a 15-foot cone).
Blisters. The blister rat confers a disease called Blisters. Until the disease is cured, painful blisters appear on the target and grow to cover them. In addition, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 10 (3d6) every 24 hours. If the target's hit point maximum drops to 0 because of Blisters, the target dies. Blisters can be removed by lesser restoration or similar magic.
Multiattack. The blister rat makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Invigorating Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is infected with a disease, the blister rat regains 5 hit points with each bite, and becomes immune to that disease indefinitely.
Blistering Breath (Recharge 5-6). The blister rat breathes pestilence in a 15-foot cone. Every creature in the area must make a DC 11 Constitution saving throw, taking 10 (3d6) necrotic damage and becoming infected with Blisters on a failed save, or taking half as much damage and avoiding the disease on a successful one.
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