| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +10 |
| DEX | 17 | +3 | +3 |
| CON | 21 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 10 | +0 | +5 |
| CHA | 21 | +5 | +5 |
Magic Resistance. The avatar has Advantage on saving throws against spells and other magical effects.
Regeneration. The avatar regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Multiattack. The avatar makes two Chaos Claw attacks.
Chaos Claw. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d12 + 5) Slashing damage plus 14 (4d6) Necrotic damage. Until the start of the avatar’s next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.
Spellcasting. The avatar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image
1/Day Each: Blight (level 8 version), Cloudkill (level 6 version), Fly, Plane Shift, Tongues
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/26/2026 3:44:11 PM
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2
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1
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1
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Coming Soon
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