Large Aberration, Chaotic Evil
AC 19    Initiative +13 (23)
HP 237 (25d8 + 125)
Speed 40 ft.
Mod Save
STR 20 +5 +10
DEX 17 +3 +3
CON 21 +5 +10
Mod Save
INT 15 +2 +2
WIS 10 +0 +5
CHA 21 +5 +5
Skills Arcana +7, Perception +10
Resistances Acid, Cold, Fire, Lightning, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Exhaustion
Senses Blindsight 60 ft., Darkvision 60 ft.; Passive Perception 20
Languages Common, Deep Speech, Telepathy 60 ft.
CR 15 (XP 13,000; PB +5)
Traits

Magic Resistance. The avatar has Advantage on saving throws against spells and other magical effects.

Regeneration. The avatar regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The avatar makes two Chaos Claw attacks.

Chaos Claw. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d12 + 5) Slashing damage plus 14 (4d6) Necrotic damage. Until the start of the avatar’s next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.

Spellcasting. The avatar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):

At Will: Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image
1/Day Each: Blight (level 8 version), Cloudkill (level 6 version), Fly, Plane Shift, Tongues

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2026 3:44:11 PM
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Coming Soon
Darth_Octo

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