| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +10 |
| DEX | 14 | +2 | +2 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 17 | +3 | +3 |
| CHA | 19 | +4 | +8 |
Terrifying Presence. All creatures with a proficiency bonus below +3 must make a DC 15 wisdom saving throw or gain the fear condition.
Legendary Resistance (2/day). Twice per day whenever the Drake Army General fails a saving throw he may choose to succeed it instead.
Multiattack. The guard makes two Flaming Longsword attacks.
Flaming Longsword. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage plus 9 (2d4+3) Fire damage.
Command. Any combination of creatures allied to the Drake Army General whose combined CR add up to 5 move up to their movement speeds towards a creature that the Drake Army General chooses and make a melee attack against that creature.
High Priority Target. The Drake Army General marks one hostile creature as a target. Whenever an allied creature makes an attack against the marked target they gain advantage on the attack roll and deal an additional 1d4 force damage.
Preemptive Strike. Whenever a creature you can see enters melee attack range, you may make 1 Flaming Longsword attack as a reaction.
Comments