| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 18 | +4 | +6 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Constructed Nature
The automaton doesn't need to eat, drink, breathe, or sleep.
Combat Programming
The automaton has advantage on saving throws against being frightened or charmed.
Soldier's Formation
The automaton has advantage on attack rolls while within 5 feet of another allied automaton.
Multiattack
The automaton makes two Hunting Rifle attacks or two Bayonet attacks.
Hunting Rifle
Ranged Weapon Attack: +5 to hit, range 100/300 ft., one target.
Hit: 9 (1d12 + 3) piercing damage.
The rifle requires a bonus action to reload after four shots have been fired.
Bayonet
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 3) piercing damage.
Bayonet Charge
The automaton moves up to 20 feet straight toward a creature and makes a Bayonet attack.
If the automaton moved at least 10 feet before the attack and hits, the target takes an additional 7 (2d6) piercing damage and must succeed on a DC 13 Strength saving throw or be knocked prone.
Suppressing Fire (Recharge 5–6)
The automaton fires rapidly into an area within 60 feet.
Each creature of the automaton's choice within a 10-foot-radius area must make a DC 13 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much on a successful one.
A creature that fails the save also has disadvantage on its next attack roll before the end of its next turn.
Reload
The automaton reloads its Hunting Rifle, allowing it to fire four more shots.
Combat Advance
The automaton moves up to half its speed toward a hostile creature it can see. This movement doesn't provoke opportunity attacks.
Defensive Formation
When a creature within 5 feet of the automaton is hit by an attack, the automaton can impose disadvantage on the attack roll by stepping between the attacker and its ally.
The automaton must be within 5 feet of the ally and able to see the attacker.
Comments