Large Elemental, Neutral
Armor Class 18 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Illumination. The crystal elemental sheds bright light in a 20-foot radius, and dim light for an additional 20 feet.

Magic Resistance. The crystal elemental has advantage on saving throws against spells and other magical effects.

Reflective Body. Most of a crystal elemental's body is smooth, reflective, and semi-translucent. Any spell or magical effect that takes the form of a ray that targets the crystal elemental has no effect on it. In addition, the ray has a 20% chance of being reflected back to the caster, who immediately suffers the effects. If effects of the ray require a target to make a saving throw, the caster may attempt it against their own spell save DC.

Actions

Multiattack. The elemental makes two attacks, which can be either slam or slash attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage.

Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4)

Description

Its an elemental, but its made out of crystal.

Monster Tags: Elemental

Habitat: Underdark

LightningBishop

Comments

Posts Quoted:
Reply
Clear All Quotes