| Mod | Save | ||
|---|---|---|---|
| STR | 29 | +9 | +16 |
| DEX | 14 | +2 | +2 |
| CON | 22 | +6 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 16 | +3 | +10 |
| CHA | 22 | +6 | +13 |
Amphibious. The giant can breathe air and water.
Multiattack. The clown giant makes three attacks, using Ridiculous Mallet, Big Red Boot, or Exploding Pie in any combination.
Ridiculous Mallet. Melee Attack Roll: +15, reach 15 ft. *Hit:* 31 (4d10 + 9) Bludgeoning damage.
If the target is Huge or smaller, it must succeed on a DC 23 Strength saving throw or be pushed up to 20 feet directly away from the giant and have the Prone condition.
The mallet produces a comically tiny squeak whenever it strikes something.
Big Red Boot. Melee Attack Roll: +15, reach 10 ft. Hit: 27 (4d8 + 9) Bludgeoning damage.
If the target is Large or smaller, it must succeed on a DC 23 Strength saving throw or have the Prone condition. If the target already has the Prone condition, the attack deals an extra 13 (3d8) Bludgeoning damage.
Exploding Pie. Ranged Attack Roll:* +12, range 60/180 ft. Hit: 24 (4d8 + 6) Bludgeoning damage plus 10 \(3d6) Fire damage.
Whether the attack hits or misses, the pie explodes. Each creature other than the original target within 10 feet of the target must make a DC 20 Dexterity saving throw. On a failed save, a creature takes 10 \(3d6) Fire damage. On a successful save, the creature takes half as much damage.
A creature hit by the pie is covered in apparently ordinary whipped cream until it or another creature uses an action to wipe the cream away.
Honk of Catastrophe (Recharge 5–6).Constitution Saving Throw: DC 20, each creature of the giant's choice in a 60-foot Cone.
Failure: 45 (10d8) Thunder damage, and the creature is pushed 30 feet directly away from the giant and has the Deafened and Incapacitated conditions until the end of its next turn.
Success: Half damage, the creature is pushed 10 feet directly away from the giant, and it suffers no other effect.
Objects and structures in the area take double damage from this action.
After using the Honk, the giant's enormous red nose slowly reinflates with an audible rubbery squeal.
Release the Balloons (1/Day). The clown giant releases six brightly colored balloons, which appear in unoccupied spaces the giant can see within 60 feet of itself.
Each balloon is a Tiny object with AC 15, 15 Hit Points, immunity to Poison and Psychic damage, and a Fly Speed of 30 feet.
On initiative count 20 of the following round, each surviving balloon flies up to 30 feet toward a creature of the giant's choice and explodes.
Exploding Balloon. Dexterity Saving Throw: DC 20, each creature within 10 feet of an exploding balloon. *Failure:* 18 \(4d8) Force damage. *Success:* Half damage.
A creature can be affected by multiple exploding balloons.
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