AC
14
Initiative
+2 (12)
HP
9
(2d6 + 2)
Speed
30 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 7 | −2 | −2 |
| CHA | 3 | −4 | −4 |
Vulnerabilities
Fire
Immunities
Poison
Senses
Blindsight 30 ft.; Passive Perception 12
Languages
None
CR
1/4 (XP 50; PB +2)
Traits
Pack Tactics. The Bloodcarver has Advantage on an attack roll against a creature if at least one of the its allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, and the target has the Poisoned condition until the start of the Bloodcarver’s next turn.
Spit. Ranged Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Poison damage, and the target has the Poisoned condition until the start of the Bloodcarver’s next turn.
Comments