Large Humanoid, Neutral Good
Armor Class 14 Armorless
Hit Points 60 (9d10 + 15)
Speed 50 ft., Swim 5 ft.
STR
19 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +6, DEX +4, CON +4
Skills Athletics +7, Perception +5, Survival +5
Damage Resistances Ranged Attacks
Gear Scimitar, Light Crossbow, and Pirate Captain Clothing
Senses Passive Perception 16
Languages Common, Elvish, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra (3d6) Slashing damage.

Actions

Multiattack. The centaur makes two attacks: one with its Scimitar and one with its hooves or two with its Crossbow.

Scimitar Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. (1d8+3) Slashing damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. (2d6 + 5) Bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 320 ft., one creature. (1d8 + 2) Piercing damage.

Description

A centaur once had a dream of being a captain of his own ship, and although many tried to dissuade him he chased his dream with great determination and eventually achieved it becoming a pirate captain and gaining the epithet of Captain Hoofbeard.

Habitat: ForestGrassland

Walldoser69

Comments

Posts Quoted:
Reply
Clear All Quotes