Armor Class
14
Natural Armor
Hit Points
32
(4d12 + 8)
Speed
50 ft., Swim 15 ft.
STR
18
(+4)
DEX
16
(+3)
CON
16
(+3)
INT
5
(-3)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws
STR +6, DEX +5, CON +5
Skills
Perception +5
Senses
Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. (2d6 + 3) piercing damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. (2d4 + 7) Slashing damage
Description
A wolf that Captain Hoofbeard and his crew found on a deserted island, the crew took a liking to him and brought him onto the crew giving him the name Brinefang.
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