Dark Devotion: The cultist of Imyorith has advantage on saving throws against being charmed or frightened and effects that would force it ta act against its will.
SpellCasting: The cultist of Imyorith has learned the magical arts to fight the enemies of Imyorith, they have two level one spell slots wich they can use to cast the following spells, False life and Bane at a spell save DC of 13 and a spell attack bonus of +5.
Rune Bone Dagger: Melee Weapon Attack, +4 to hit, one targer, 5ft range, 1d4+2 piercing + 1d6 necrotic damage.
Chill Touch; Ranged spell attack, +5 to hit, one target, 120ft range. 1d8 necrotic damage, and it can’t regain hit points until the start of your the Cultist of Imyorith turn.
Rune Ward (recharge 5-6): The cultist as a reaction to an attack or spell can call upon the power of Imyorith, increasing its saving throws and AC by +2 until the start of its next turn.
Description
Cultists of Imyorith swear allegiance to Imyorith Rune Bones, Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Previous Versions
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2/25/2023 4:00:08 PM
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2/25/2023 4:02:36 PM
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2/10/2024 12:54:18 PM
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8/28/2026 1:47:21 PM
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