| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 11 | +0 | +0 |
| CON | 25 | +7 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 24 | +7 | +7 |
| WIS | 19 | +4 | +11 |
| CHA | 24 | +7 | +14 |
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.
Subtle Spellcasting. Calyxax can cast spells of level 5 or lower without their verbal or somatic components.
Shape-Shift (2/Day). The dragon magically takes the form of another Humanoid or Beast while retaining its own game statistics (other than its size). The creature must be of either Medium or Small size, and before he can take its shape Calyxax must be in the creature's presence for at least 1 hour per day for 30 consecutive days to study its mannerisms. Calyxax's game statistics, other than size, are the same in each form. Any equipment it is worn or carried isn't transformed. The transformation ends if the dragon is reduced to 0 hit points or uses an action to end it.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast either Aganazzar's Scorcher (level 4 version) or Mind Spike (level 5 version).
Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 15 (2d8 + 5) Slashing damage plus 10 (3d6) Piercing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 20, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 60 (20d6) Fire damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 21):
At Will: Detect Thoughts, Suggestion, Enthrall, Yolande's Regal Presence, Aganazzar's Scorcher (level 4 version), Mind Spike (level 5 version)
1/Day Each: Geas, Modify Memory
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 5 version).
Grief Strike. Constitution Saving Throw: DC 21, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 17 (5d6) Force damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 30 feet of it.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
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