Special Trait Name. None
Spellcasting. The [monster name] is a 20-level spellcaster. Its spellcasting ability is 20 (spell save DC 20, +5 to hit with spell attacks). The Belamonth has following spells prepared:
Cantrips (at will): All
Spells (100 slots): All
Action Name. Enter the description for your action.
Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., any target. Hit: 100 (10d20 + 10) Acid damage.
Action Ranged Attack. RangedWeapon Attack: +5to hit, range 500/1000 ft., any target. Hit: 100 (10d20 + 10) acid damage.
Reaction Name. None
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Hates every thing.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20 (losing initiative ties), the Belamonth takes a lair action to cause one of the following effects; the Belamonth can’t use the same effect two rounds in a row:
- Bites any creature in its lair killing it instantly.
- Pushes all creatures 50 feet out of its lair and regains all hit points
Regional Effects
The region containing a legendary Belamonths lair is extremely magical which creates one or more of the following effects:
- Lava vents pop up every 10 feet on the bottom of the sea floor killing any one that gets hit by the mama flow for 10 km around the Belamonth's lair.
If the Belamonth dies, these effects fade over the course of 10d20 days.
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