Gargantuan Swarm of Large elementals, Chaotic Evil
Armor Class 24 Natural Armor
Hit Points 20 (20d20 + 20)
Speed 50 ft., Fly 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19
Skills Deception +24, Sleight of Hand +24
Damage Resistances All
Damage Immunities Acid
Senses Darkvision, Truesight, Passive Perception 30
Languages All All languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. None

Spellcasting. The [monster name] is a 20-level spellcaster. Its spellcasting ability is 20 (spell save DC 20, +5 to hit with spell attacks). The Belamonth has following spells prepared:
Cantrips (at will): All
Spells (100 slots): All

 

Actions

Action Name. Enter the description for your action.

Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., any target. Hit: 100 (10d20 + 10) Acid damage. 

Action Ranged Attack. RangedWeapon Attack: +5to hit, range 500/1000 ft., any target. Hit: 100 (10d20 + 10) acid damage.

Reactions

Reaction Name. None

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Hates every thing.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20 (losing initiative ties), the Belamonth takes a lair action to cause one of the following effects; the Belamonth can’t use the same effect two rounds in a row:

  • Bites any creature in its lair killing it instantly.
  • Pushes all creatures 50 feet out of its lair and regains all hit points

Regional Effects

The region containing a legendary Belamonths lair is extremely magical which creates one or more of the following effects:

  • Lava vents pop up every 10 feet on the bottom of the sea floor killing any one that gets hit by the mama flow for 10 km around the Belamonth's lair.

If the Belamonth dies, these effects fade over the course of 10d20 days.

Habitat: Underwater

Piper_Scout

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