AC
12
Initiative
+2 (12)
HP
2
(1d4)
Speed
40 ft., Climb 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 15 | +2 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Perception +3, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
0 (XP 10; PB +2)
Traits
Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.
Telepathic Connection. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.
Actions
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/29/2026 3:17:27 AM
|
3
|
1
|
--
|
Coming Soon
|
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