Medium or Small Humanoid, Lawful Neutral
AC 16    Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 11 +0 +2
CON 14 +2 +2
Mod Save
INT 11 +0 +0
WIS 10 +0 +0
CHA 13 +1 +3
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Traits

Experienced Sailor. Ceros, The Bold has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. Ceros, The Bold makes two attacks with its Cutlass.

Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, Ceros, The Bold can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.

Description

Ceros, The Bold is the first mate aboard the Sea Ghost, a smuggling ship currently being commissioned by the Scarlet Brotherhood. He has plans to mutiny, as he doesn't want to deal with the Brotherhood any longer, and the captain has become cruel and selfish after his dealings with Sanbalet.

Monster Tags: humanoidHuman

Habitat: Any

Autisticbiscuit1

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