| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 13 | +1 | +3 |
Experienced Sailor. Ceros, The Bold has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. Ceros, The Bold makes two attacks with its Cutlass.
Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, Ceros, The Bold can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.
Description
Ceros, The Bold is the first mate aboard the Sea Ghost, a smuggling ship currently being commissioned by the Scarlet Brotherhood. He has plans to mutiny, as he doesn't want to deal with the Brotherhood any longer, and the captain has become cruel and selfish after his dealings with Sanbalet.
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