Amphibious
The angler folk can breathe air and water.
Sightless Hunter
The angler folk has no conventional vision. It perceives its surroundings through vibrations, pressure changes, scent, and sound. It is immune to the blinded condition, and magical darkness does not impede its blindsight.However, while underwater, if the angler folk takes thunder damage, its blindsight is reduced to 10 feet until the end of its next turn.
Abyssal Camouflage
While completely submerged in dim light or darkness, the angler folk can Hide as a bonus action.It has advantage on Dexterity (Stealth) checks made underwater.
Pack of the Deep
The angler folk has advantage on an attack roll against a creature if another angler folk is within 5 feet of the target.
Multiattack
The angler folk makes two attacks with its Barbed Spear or Claws.
Barbed Spear
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If thrown underwater, the spear suffers no disadvantage from being used at long range.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 6 (1d6 + 3) slashing damage.
Drag Below
Immediately after hitting a creature with a Barbed Spear, the angler folk can attempt to pull it. The target must succeed on a DC 13 Strength saving throw or be pulled up to 10 feet toward the angler folk. If another Angler Folk is adjacent to the attacker, the target makes this save with disadvantage.
Vanish into the Black
When an attack misses the angler folk while it is underwater, it can move up to 15 feet without provoking opportunity attacks.
If this movement takes it into darkness, it may immediately attempt to Hide.
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Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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