Hellforged. The Aspect of Topor has immunity to fire damage.
Multiattack. The Aspect of Topor may make 2 Chainwhip attacks every turn, or 1 Chainwhip and 1 Ravelling Snap or 1 Iron Gyre.
Grasping Chain. When The Aspect of Topor successfully hits with The Black Chain's Chainwhip attack, it may choose to grapple instead of dealing damage. The Black Chain can grapple multiple targets at once.
Spellcasting. The [monster name] is a 3rd-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [Produce Flame], [Thaumaturgy], [Prestidigitation]
1st level (5 slots): [Absorb Elements], [Bane], [Ensnaring Strike], [Hellish Rebuke]
2nd level (4 slots): [Heat Metal], [Hold Person], [Knock], [Locate Object]
3rd level (2 Slots): [Dispel Magic], [Slow]
Chainwhip. Melee Weapon Attack: +# to hit, reach 15 ft., 1 target. Hit: # (2d6 + 4) [Slashing] damage.
Ravelling Snap. The Aspect of Topor sharply rips at The Black Chain, which rips its way back towards the Aspect. All creatures grappled by the Aspect must make a DC 15 CON saving throw and are pulled 5 feet towards the Aspect and take 2d6+4 damage. Creatures who succeeded the saving throw take half damage
Iron Gyre. The Aspect of Topor throws the chain in a dizzying circle and spins out the links with deadly speed. Any creatures within 10 feet of The Aspect must make a DC 15 DEX saving throw, are thrown back 5 feet, and take 1d12+4 Slashing damage. Creatures who save take half damage.
Absorb Elements.
Hellish Rebuke.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
That which preys upon the strong and diminishes the worthy; beckoner of endless sleep and leaded limbs. The Aspect of Topor marauds the Nine Hells and beyond searching for that which it can chain down and make low.
The Aspect of Topor manifests in many varieties, but often it is a role which is designated after a fiend demonstrates particular propensity towards cruelty and manipulation. Once a fiend has reached a point of promotion, it is bestowed The Black Chain and bonded to it through oily rites. This chain is a magical item which only a fiend is capable of using. It is wrought of iron, and barbed to catch against softer things. In Topor's hands, however, it moves as if silk threading through a glass hoop, and levitates as a serpent in the sea. The Aspect uses this chain and its vile temperament to do its ugly work.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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