Large Elemental, Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 250 (20d10 + 140)
Speed 40 ft., Fly 60 ft.
STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws INT +8, WIS +7, CHA +9
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 12
Languages Ignan
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Special Equipment. Azisa wields a luck blade scimitar called Cinderfang. He wears a ring of mind shielding and a ring of x-ray vision.

Elemental Demise. If Azisa dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment Azisa was wearing or carrying.

Innate Spellcasting. Azisa's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: banishment, calm emotions, detect evil and good, detect magic, dispel magic

3/day each: arcane eye, counterspell, enlarge/reduce, fabricate, mass healing word, tongues

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Legendary Resistance (3/Day). If Azisa fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Azisa makes three melee weapon attacks or uses his Hurl Flame twice.

Cinderfang. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Monster Tags: Genie

StormGiantGames

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