| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 15 | +2 | +2 |
| CHA | 14 | +2 | +2 |
Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.
The unicorn makes one attack with either its Hooves or Radiant Horn.
Hooves. Melee Attack Roll: +1, reach 5 ft. Hit: 6 (2d6 - 1) Bludgeoning damage.
Radiant Horn. Melee Attack Roll: +1, reach 5 ft. Hit: 5 (1d10 - 1) Radiant damage.
Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12):
At Will: Druidcraft
1/Day Each: Calm Emotions, Dispel Evil and Good
Unicorn’s Blessing (1/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
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