Small Celestial, Lawful Good
AC 12    Initiative +2 (12)
HP 28 (5d10 + 1)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 15 +2 +2
CHA 14 +2 +2
Skills Insight +7, Nature +5, Perception +5
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Celestial, Elvish, Sylvan, Telepathy 120 ft.
CR 1 (XP 200; PB +2)
Traits

Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.

Actions

The unicorn makes one attack with either its Hooves or Radiant Horn.

Hooves. Melee Attack Roll: +1, reach 5 ft. Hit: 6 (2d6 - 1) Bludgeoning damage.

Radiant Horn. Melee Attack Roll: +1, reach 5 ft. Hit: 5 (1d10 - 1) Radiant damage.

Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12):

At Will: Druidcraft
1/Day Each: Calm Emotions, Dispel Evil and Good

Bonus Actions

Unicorn’s Blessing (1/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.

Habitat: ForestPlanar (Feywild)

definitelynotavampire

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