- Legendary Resistances & Regeneration: Arthur features 3 Legendary Resistances per day and regenerates 20 hit points at the start of his turn outside direct sunlight. His Shadow Eater trait prevents energy suppression and lets him cast Misty Step at will.
- Combat Actions: Features a three-attack Multiattack with Arthur's Blood Sword (dealing slashing and necrotic damage) and a rechargeable Shadow Void blast that inflicts heavy necrotic damage and blinds targets.
- Blood Sword Perks: Arthur can trigger various family traits upon hitting an attack, including invisible knockback strikes, time-delay speed reduction, blood combustion fire damage, armor hardening, and momentum attacks.
- Legendary Actions: He has 3 legendary actions to move, strike, or use Shadow Bind to restrain distant targets. For full mechanics, refer to the source documents.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments