Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (breastplate)
Hit Points 20 (2d12 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +5, Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Any two languages
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Painful sting (Recharge 2). Melee Weapon Attack: +5 to hit, reach 5ft, one target hit. Hit: 10 (2d6+3) piercing damage. This creature restores 2 hp on hit. The targeted creature must succeed a DC (14) constitution saving throw. On a failiure the target aquires the crimson curse.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Description

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.

Monster Tags: NPC

Habitat: Urban

alexandryte27

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