Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Painful sting (Recharge 2). Melee Weapon Attack: +5 to hit, reach 5ft, one target hit. Hit: 10 (2d6+3) piercing damage. This creature restores 2 hp on hit. The targeted creature must succeed a DC (14) constitution saving throw. On a failiure the target aquires the crimson curse.
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Description
Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.
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