Medium Fey (Goblinoid), Chaotic Evil
AC 15    Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
STR 17 +3 +3
DEX 14 +2 +2
CON 14 +2 +4
Mod Save
INT 11 +0 +0
WIS 12 +1 +3
CHA 11 +0 +0
Skills Stealth +6, Survival +3
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions

 

Garrote. Melee Weapon Attack: +5 to hit, reach 5 ft., one target of the strangler's size or smaller. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13 with disadvantage). Until the grapple ends, the target takes 10 (2d6 + 3) bludgeoning damage at the start of each of the strangler's turns.

Long Knife Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (1d6 + 3) Piercing damage.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus action.

Habitat: ForestGrasslandPlanar (Feywild)Underdark

Tom_Mech

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