AC
15
Initiative
+2 (12)
HP
65
(10d8 + 20)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +3 |
| CHA | 11 | +0 | +0 |
Gear
Chain Shirt, Javelins (6), Morningstar
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Common, Goblin
CR
3 (XP 700; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Garrote. Melee Weapon Attack: +5 to hit, reach 5 ft., one target of the strangler's size or smaller. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13 with disadvantage). Until the grapple ends, the target takes 10 (2d6 + 3) bludgeoning damage at the start of each of the strangler's turns.
Long Knife Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (1d6 + 3) Piercing damage.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus action.
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