Armor Class
17
Natural
Hit Points
7
(3d4)
Speed
30 ft., Fly 30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
DEX +4
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The boots are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the boots must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the boots remain motionless, they are indistinguishable from a normal pair of winged boots.
Magic Weapons. The boots’ weapon attacks are magical.
Magical Flight. While flying, the boots are considered to be held aloft by magic.
Actions
Multiattack. The boots make two kick attacks.
Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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