Armor Class
17
Natural
Hit Points
7
(3d4)
Speed
30 ft.
STR
14
(+2)
DEX
8
(-1)
CON
10
(+0)
INT
3
(-4)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the tankard remains motionless, it is indistinguishable from a normal tankard of ale.
Inebriating Strikes. If the tankard scores a critical hit against a creature while it is filled with alcohol, the target must succeed on a DC 10 Constitution saving throw or become poisoned until the end of its next turn.
Refill (1/Day). Over the course of 1 minute, the tankard can magically fill itself with ale.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Comments