Tiny Construct, Unaligned
Armor Class 17 Natural
Hit Points 7 (3d4)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tankard remains motionless, it is indistinguishable from a normal tankard of ale.

Inebriating Strikes. If the tankard scores a critical hit against a creature while it is filled with alcohol, the target must succeed on a DC 10 Constitution saving throw or become poisoned until the end of its next turn.

Refill (1/Day). Over the course of 1 minute, the tankard can magically fill itself with ale.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

FragranceMan

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