Medium Humanoid (Human), Any Chaotic Alignment
Armor Class 17 Heavy Scrap Armor
Hit Points 50 (8d8 + 2)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5
Skills Athletics +5, Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Any one language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the brute can move up to its speed toward a hostile creature that it can see.

Reckless. At the start of its turn, the brute can gain an advantage on all melee weapon attack rolls during that turn, but attack rolls against the brute have advantage until the start of its next turn.

Furious Attack. The Brute deals an extra dice when it attacks with a melee weapon attack.

Actions

Multi Attack. The Brute can attack twice with its Greataxe.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d12 + 3) slashing damage. 

Spear. Melee or RangedWeapon Attack: +5 to hit, range  5ft or 20/60 ft if thrown., 1 target. Hit:  6 or 7 (2d6 or 2d8 if wielded with two hands + 3) piercing damage.

Reactions

Counter Attack. If the brute is attacked by a melee weapon and the brute can see the attacker, the brute can attack back. This action can be used once and has to be recharged at a short rest.

Description

Brutes are the muscle of raiders and scavengers. In groups of foragers and the such, brutes are bruisers and barbarians. Brutes are made for war and battle, they train to be stronger and fighter harder. What a brute lacks in knowledge, they make up for in strength. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/13/2019 5:24:43 PM
0
0
5e
Coming Soon
2/29/2020 7:40:32 AM
33
2
--
Coming Soon
Commander_Silas

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