Armor Class 21 Natural Armor
Hit Points 152 (16d8 + 80)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +7, CON +9, WIS +7, CHA +8
Skills Intimidation +8, Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Prone
Senses Darkvision 60, Passive Perception 17
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Stance Change. Aegislash begins combat in Shield Forme. Whenever Aegislash uses an action to make an attack, it changes into Blade Forme immediately after the attack.

Whenever Aegislash uses King's Shield, it changes into Shield Forme. Aegislash can only change forms once per turn.

Shield Forme. While in Shield Forme: Aegislash has 21 AC. It has resistance to all damage except psychic and force & Its movement speed is reduced to 20 feet.

Blade Forme. While in Blade Forme: Aegislash has 16 AC. Its weapon attacks deal an additional 1d8 damage & Aegislash has advantage on Strength checks made to shove or grapple a creature.

Royal Armament. Aegislash's ancient blade and shield are extensions of its will. Aegislash cannot be disarmed, and its weapon attacks count as magical.

 

 

Unwavering Blade. Aegislash has advantage on saving throws against being disarmed, moved against its will, or knocked prone.

 

Actions

Multiattack. Aegislash makes two attacks, using either Sacred Sword or Iron Head.

Sacred Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 4 slashing damage. This attack ignores bonuses to AC granted by shields, cover, or magical effects. If Aegislash is in Blade Forme, the attack deals an additional 1d8 slashing damage.

Iron Head. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d8 + 4 bludgeoning damage. The target must succeed on a DC 16 Constitution saving throw or be stunned until the start of Aegislash's next turn. 

Shadow Sneak. Aegislash teleports up to 30 feet to an unoccupied space it can see and makes one Sacred Sword attack. If Aegislash was in Shield Forme, it changes to Blade Forme after making the attack.

Shadow Ball (Recharge 5–6). Ranged Spell Attack: +8 to hit. Hit: 6d8 necrotic damage. Aegislash launches a sphere of ghostly energy at a creature it can see within 90 feet. 

The target must succeed on a DC 16 Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.

King's Shield (Recharge 5–6). Aegislash raises its shield and surrounds itself with a protective barrier. Until the start of Aegislash's next turn: Aegislash gains resistance to all damage. Attack rolls against Aegislash have disadvantage. Aegislash automatically changes to Shield Forme.

If a creature hits Aegislash with a melee attack while King's Shield is active, that creature must succeed on a DC 16 Strength saving throw or have its speed reduced to 0 until the end of its next turn.

Reactions

Royal Guard. When Aegislash or a creature within 10 feet of it is hit by an attack, Aegislash raises its shield to intercept the blow. The damage is reduced by 2d10 + 5. If this reduces the damage to 0, the attacker is pushed 10 feet away.

Aegislash can then immediately change into Shield Forme.

King's Blade. When a creature within 10 feet of Aegislash misses it with a melee attack, Aegislash can make one Sacred Sword attack against that creature.

After making the attack, Aegislash changes into Blade Forme.

DungeonDDive

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