Tiny Monstrosity, Unaligned
AC 12 (Natural Armor)    Initiative −1 (9)
HP 24 (7d4 + 7)
Speed 20 ft., Swim 20 ft.
Mod Save
STR 12 +1 +1
DEX 9 −1 −1
CON 12 +1 +3
Mod Save
INT 4 −3 −3
WIS 12 +1 +3
CHA 6 −2 −2
Skills Perception +3
Vulnerabilities Lightning
Resistances Cold
Senses Passive Perception 13
Languages Understands Aquan and Common but can't speak
CR 1/2 (XP 100; PB +2)
Traits

Amphibious. The clauncher can breathe air and water.

Water Propulsion. When the clauncher takes the Dash action while it is swimming, its movement doesn't provoke Attacks of Opportunity, but it can only move backwards in a straight line.

Actions

Claw. Melee Weapon Attack : +3 to hit, reach 5 ft., 1 target. Hit : 3 (1d4 + 1) Slashing damage.

Water Pulse. Ranged Spell Attack : +3 to hit, range 90 ft., 1 target. Hit : 6 (1d10 + 1) Piercing damage and 5 (1d10) Cold damage.

Description

Claunchers are large crustaceans that take the form of a bulky light blue shrimp with yellow antennae, their most distinctive feature being an oversized claw they use as both a close-quarters weapon, a method of travel, and a ranged weapon.

They achieve the latter by firing water from this claw, using controlled expulsions of internal gas to create high-pressure watery bullets, shooting down coastal birds out of the sky, which are their primary food source. Such an oversized claw gives them poor balance however, making them unable to swim straight by normal means, instead using that same claw mechanism as an underwater jetpack.

CR 1/2 : DCR 1/8 - OCR 1

Habitat: CoastalUnderwater

_Lucanoptek_

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